1/14/2024 0 Comments I dunno lolgiancarlo came up with a cool tech imo, that's about all i can give him credit for. acustica instead of i dont know, working with the third party devs who are pushing the technology via nebula obviously just tried to maximize profits while talking out of their assholes. comparing crazy solo developers who spend countless hours recording samples through hardware and tweaking software to acustica with their boring repetitive lineups and terrible customer service, it's night and day. the only thing i've found i've been using at all is the Ash.ĭunno i think Nebula is more interesting by far, its obviously way cooler. that's all my opinion of course, i stopped downloading the acustica stuff a while ago. and azzimov is a pro skin designer thats slowly skinning everything available pretty much. alex's new GE shit is also the bee's knees. tim pethericks shit is all good, like all of it and he's made phasers and choruses that sound fucking amazing too. Cupwise has echo chambers and plates and springs that kill and he just did a distortion which is also awesome. Nebula is the way to judge this tech, from the third party devs who actually do cool stuff. And if it takes your ideas to the next level, just go for it.Īcustica has a lot of crappy plugins for my taste, but they got their gems and i'm making good use of them But if you know which sound you want, no matter how close is it to the real deal (before anyone starts with this BS) and a piece of plugin makes it closer to whats in your mind, that thing is useful no matter which brand you're talking. You may not give a single shit about this and use you normal algos and don't miss anything. ![]() That thing is called dynamic convolution. Nebula goes further and, besides adding those circuit characteristics from the IR's, they simulate the change of the circuit + distortion + compression, and with EQ's, nonlinear filtering. But the bandwith and the circuit changes depending on how you're feeding the input, and that's all. IR's by themselves, are linear and don't distort. The guys from Acustica, and big up for Nebula Third Devs (you are the true heroes of this tech) figured out how to make those captures in a way that the compression and distortion would react to different input levels. Impulse responses of gear are useful just by simulating the sound entering on the AC realm and the bandwith of certain device. You created a thread to just expose yourself as person that doesn't know anything about filtering, impulse responses, distortion, enphasis/de-emphasis, reamping, dynamic convolution, and so on. A cloud of captures might work out with a certain kind of 3Dness and have something to offer. Why?įURTHER EDIT: Oh also I know convolution is suited to reverbs. It has been funny af!ĮDIT: Btw, yes I have seen posts from StevieDude about the 48khz thing. Nice one to the crackers and anyone/everyone who helped out along the way. in fact he might have to start paying them to do so. I think the funniest thing is when Giancarlo sees how many people COULD be using his software for free and wont. ![]() But honestly, for these performance problems (and for no good reason I might add, there are ways to interpolate EQ curves mathematically without this IR nonsense), I just am flabberghasted. For example it might benefit a bunch of instruments to use slightly different captures of a reverb (IR) based around one specific set. I think the tech might be better for reverbs to be quite honest. I mean come on, let us just think for a moment. As if it was ever going to be anything different though. their "convolution" technology really is the pits. This might ruffle some feathers and stuff but yikes. So after awhile I stopped even bothering with downloading them. I mean come on derive some mathematics to do these EQ curves. I tried some Acustica plugs from the sister site.
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